2

使用 CRTP(奇怪的重复模板模式),您可以为基类提供派生类的知识。创建一个数组来存储从基类派生的每个类的实例并不难(参见示例)

class Base{
    public:
        static std::vector<Base *> m_derivedInstances;
};

template <class Derived>
class CRTPBase : public Base {
    public:
        static bool m_temp;
        static bool addInstance()
        {
            m_derivedInstances.push_back(new Derived);
            return true;
        }
};
template <class Derived>
CRTPBase<Derived>::m_temp = CRTPBase<Derived>::addInstance();

我想知道是否可以创建所有派生类类型的 Typelist(请参阅http://www.research.ibm.com/designpatterns/pubs/ph-jun00.pdf)。问题是,每次编译器看到一个派生自Base它的新类时,都需要将新类型附加到列表中,但类型列表是不可变的(可以创建一个附加新类型的新列表,但添加据我所知,列表中的元素是不可能的。最后我想要这样的东西:

struct DerivedClassHolder {
    typedef Loki::TL::MakeTypeList</*list all derived classes here*/>::Result DerivedTypes;
};

最终目标是能够遍历所有派生自Base.

4

2 回答 2

3

可以使用伪类型映射来完成。下面是一些使用 boost::mpl 的示例代码。“Implem”的显式定义可以通过每个对应的implem头文件中的宏来完成。

#include <iostream>
#include <boost/mpl/vector.hpp>
#include <boost/mpl/eval_if.hpp>
#include <boost/mpl/identity.hpp>
#include <boost/mpl/for_each.hpp>
#include <boost/mpl/push_front.hpp>
#include <boost/mpl/empty_sequence.hpp>
#include <boost/type_traits/is_same.hpp>

using namespace boost::mpl;
using namespace boost;


// A type map. Implem #N of type Key is type (default: void)

template <typename Key, int N>
struct Implem
{
  public:
    typedef void type;
};


// Type vector building functions
// void, the default type, is used to stop the recursion

template <typename Key, int N = 1>
struct ImplemToList;

template <typename Key, typename Item, int N>
struct ImplemListItem
{
  public:
    typedef typename push_front<typename ImplemToList<Key, N + 1>::type, Item>::type type;
};

template <typename Key, int N>
struct ImplemToList
{
  public:
    typedef typename Implem<Key, N>::type item;
    typedef typename eval_if<is_same<item, void>,
                             identity<vector<> >,
                             ImplemListItem<Key, item, N> >::type type;
};


// Example code: an interface with two implems

class Interface
{
  public:
    virtual const char* name() const = 0;
};

class Implem1 : public Interface
{
  public:
    virtual const char* name() const { return "implem_1"; }
};

class Implem2 : public Interface
{
  public:
    virtual const char* name() const { return "implem_2"; }
};

template <>
struct Implem<Interface, 1>
{
  public:
    typedef Implem1 type;
};

template <>
struct Implem<Interface, 2>
{
  public:
    typedef Implem2 type;
};


void print(Interface const& i)
{
  std::cout << i.name() << std::endl;
}

int main()
{
  typedef ImplemToList<Interface>::type IList;
  for_each<IList>(&print);
}
于 2013-05-21T21:13:37.980 回答
2

您的类型列表只能手动创建。你提到的问题,不变性,是无法克服的。

于 2012-05-22T18:08:27.223 回答