我想在渲染时应用相机滤镜,我的代码是......
func session(_ session: ARSession, didUpdate frame: ARFrame) {
let image = CIImage(cvPixelBuffer: frame.capturedImage)
var r: CGFloat = 0, g: CGFloat = 0, b: CGFloat = 0, a: CGFloat = 0
color.getRed(&r, green: &g, blue: &b, alpha: &a)
filter.setDefaults()
filter.setValue(image, forKey: kCIInputImageKey)
filter.setValue(CIVector(x: r, y: 0, z: 0, w: 0), forKey: "inputRVector")
filter.setValue(CIVector(x: 0, y: g, z: 0, w: 0), forKey: "inputGVector")
filter.setValue(CIVector(x: 0, y: 0, z: b, w: 0), forKey: "inputBVector")
filter.setValue(CIVector(x: 0, y: 0, z: 0, w: a), forKey: "inputAVector")
if let result = filter.outputImage,
let cgImage = context.createCGImage(result, from: result.extent) {
sceneView.scene.background.contents = cgImage
sceneView.scene.background.contentsTransform = SCNMatrix4MakeRotation(.pi / 2, 0, 0, 1)
}
}
在运行时,输出会被拉伸。我附上了两张图片,
- 普通相机渲染
- 带滤镜相机渲染。
请帮我解决它,如果您提供任何演示代码或项目将有很大帮助。谢谢你。