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我正在尝试使用单声道触控为 iPhone 创建一个 IP 摄像机应用程序。为了获取相机源,我连续调用CGImage.ScreenImage方法并将生成的 UIImage 转换为字节数组,然后将其传输到浏览器。使用 UIImagePickerController 类通过设置

SourceType = UIImagePickerControllerSourceType.Camera;

以下是 ImageController 类的完整代码:

public class ImageController : UIImagePickerController
{
    private HttpListener listener;

    public ImageController ()
    {
        SourceType = UIImagePickerControllerSourceType.Camera;
        start();
    }

    void start()
    {
        listener = new HttpListener();
        listener.Prefixes.Add( "http://+:8001/" );
        listener.Prefixes.Add( "http://+:8001/current.jpg/" );
        listener.Start();
        listener.BeginGetContext( HandleRequest, listener );
    }

    public override void DidReceiveMemoryWarning ()
    {
        GC.Collect();
    }


    private void HandleRequest(IAsyncResult result)
    {
        HttpListenerContext context = listener.EndGetContext( result );
        listener.BeginGetContext( HandleRequest, listener );
        if ( context.Request.RawUrl.Contains( "current.jpg" ) )
        {
            context.Response.StatusCode = (int) HttpStatusCode.OK;
            context.Response.ContentType = @"multipart/x-mixed-replace;boundary=--myboundary";
            context.Response.KeepAlive = true;
            byte [] imageData;
            byte [] boundary;

            while ( true )
            {
                imageData = worker();
                boundary =
                    Encoding.UTF8.GetBytes(
                        "\r\n--myboundary\r\nContent-Type: image/jpeg\r\nContent-Length: " +
                        imageData.Length + "\r\n\r\n" );
                context.Response.OutputStream.Write( boundary, 0, boundary.Length );
                context.Response.OutputStream.Write( imageData, 0, imageData.Length );
                imageData = null;
                boundary = null;
            }
        }
        else
        {
            string responseString = @"<html xmlns=""http://www.w3.org/1999/xhtml""> <body bgcolor=""#fffffff"">"+
                        @"<img name=""current"" src=""current.jpg"" border=""0"" id=""current"" /></body></html>";

            byte [] responseByte = Encoding.UTF8.GetBytes( responseString );
            context.Response.ContentType = "text/html";
            context.Response.KeepAlive = true;
            context.Response.StatusCode = (int) HttpStatusCode.OK;
            context.Response.ContentLength64 = responseByte.Length;
            context.Response.OutputStream.Write( responseByte, 0, responseByte.Length );
            context.Response.OutputStream.Close();
         }
     }

     private byte [] worker()
     {
         byte [] imageArray;
         using ( var screenImage = CGImage.ScreenImage )
         {
             using ( var image = UIImage.FromImage(screenImage) )
             {
                 using ( NSData imageData = image.AsJPEG())
                 {
                     imageArray = new byte[imageData.Length];
                     Marshal.Copy(imageData.Bytes, imageArray, 0, Convert.ToInt32(imageData.Length));
                 }
             }
         }
         return imageArray;
      }
   }
}

我遇到的问题是在大约 20 秒的流式传输后收到内存警告,在 5 秒后收到第二个警告,然后应用程序崩溃。

2010-11-08 13:12:56.457 MonoTouchCGImageScreenImageTest[2251:307] 收到内存警告。等级=1

2010-11-08 13:13:11.059 MonoTouchCGImageScreenImageTest[2251:307] 收到内存警告。等级=2

显示的所有图像都已在 using 语句中处理掉,并且 imageData 变量在传输后也被设置为 null。是否有一些需要调用的方法或者有更好的解决我的问题的方法?任何帮助,将不胜感激。

谢谢

4

1 回答 1

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您在一个永无止境的循环中调用 worker() :

        while ( true )
        {
            imageData = worker();
            boundary =
                Encoding.UTF8.GetBytes(
                    "\r\n--myboundary\r\nContent-Type: image/jpeg\r\nContent-Length: " +
                    imageData.Length + "\r\n\r\n" );
            context.Response.OutputStream.Write( boundary, 0, boundary.Length );
            context.Response.OutputStream.Write( imageData, 0, imageData.Length );
            imageData = null;
            boundary = null;
        }

这意味着即使你正在处理,你也处于一个紧张的分配循环中,这会给 GC 带来很大的压力。

此外,您正在使用 UIImage.FromImage() 从 obj-c 运行时返回一个自动释放的对象,但由于您从不屈服于主循环,因此 NSAutoreleasePool 无法释放此对象。

于 2010-11-08T15:51:59.597 回答