Hangfire
看起来很光滑。Hangfire
但是,我在激活正确的具体类时遇到了挑战。
一些背景:
public interface IJob
{
bool Execute(string payload);
}
public interface IJobPayload
{
string UserId { get; set; }
string JobName { get; set; }
string JobQueueName { get; set; }
int Id { get; set; }
JobType JobType { get; set; }
CronExpression Cron { get; set; }
}
现在,我(可能)拥有数百个作业,它们都继承自IJob
并在继承自IJobPayload
. 在没有深入了解每个作业的执行代码的情况下,我有类似的东西:
[Queue("critical")] class Job1 : IJob {...}
[Queue("doors")] class Job2 : IJob {...}
[Queue("doors")] class Job3 : IJob {...}
[Queue("lights")] class Job4 : IJob {...}
[Queue("lights")] class Job5 : IJob {...}
[Queue("adhoc")] class Job6 : IJob {...}
...
[Queue("critical")] class JobN : IJob {...}
要提供基本作业的样本:
public class JobDoorStatusChanged : IJob
{
[Queue("doors")]
public bool Execute(string payload)
{
var command = JsonConvert.DeserializeObject<Payload>(payload);
// handle execution here...
return true/false;
}
public class Payload : IJobPayload
{
public string UserId { get; set; }
public string JobName { get; set; }
public string JobQueueName { get; set; }
public int Id { get; set; }
public JobType JobType { get; set; }
public CronExpression Cron { get; set; }
}
}
我有一个非常简单的 Web API Post 控制器:
[HttpPost]
public string Post()
{
var payload = Request.Content.ReadAsStringAsync().Result;
var queueHandler = new QueueHandler();
return queueHandler.Load(payload);
}
下一步是我遇到失败的地方。他和我正在成为最好的朋友。很遗憾!
Hangfire 有 4 个 Enqueue 方法(2 个同步,2 个异步):
public static string Enqueue([NotNull, InstantHandle] Expression<Action> methodCall)
public static string Enqueue([NotNull, InstantHandle] Expression<Func<Task>> methodCall)
public static string Enqueue<T>([NotNull, InstantHandle] Expression<Action<T>> methodCall)
public static string Enqueue<T>([NotNull, InstantHandle] Expression<Func<T, Task>> methodCall)
他们要么采用静态类:
var id = BackgroundJob.Enqueue(() => MyStaticJob.Execute(payload));
或者他们采用应该可以从 Unity 解析的类型:
var id = BackgroundJob.Enqueue<ConcreteJobDefinition>(a => a.Execute(payload));
因为我有几十个,分数甚至太多的对象都是基于 IJob的,这些入口点都不适合我。
我什至尝试了一个类来包装我所有的工作并让 Hangfire 执行单个类,到目前为止,没有运气:
public interface IJobService
{
bool Execute(string payload);
}
public class JobService : IJobService
{
private readonly IUnityContainer _container = UnityConfig.GetConfiguredContainer();
public bool Execute(string payload)
{
var command = JsonConvert.DeserializeObject<PayloadStub>(payload);
var job = _container.Resolve<IJob>(command.JobName);
return job.Execute(payload);
}
internal class PayloadStub : IJobPayload
{
public string UserId { get; set; }
public string JobName { get; set; }
public string JobQueueName { get; set; }
public int Id { get; set; }
public JobType JobType { get; set; }
public CronExpression Cron { get; set; }
}
}
现在我可以通过这种方式执行一个具体的实现(谈论混淆!):
var id = BackgroundJob.Enqueue<JobService>(a => a.Execute(payload));
依然没有! 而且,你失去了Queue Attribute
每一份工作!
所以,我回到我的startup.cs
文件:
public partial class Startup
{
public void Configuration(IAppBuilder app)
{
Framework.Initialize(); // internal framework here at work...
AreaRegistration.RegisterAllAreas();
GlobalConfiguration.Configure(WebApiConfig.Register);
FilterConfig.RegisterGlobalFilters(GlobalFilters.Filters);
RouteConfig.RegisterRoutes(RouteTable.Routes);
BundleConfig.RegisterBundles(BundleTable.Bundles);
UnityConfig.RegisterUnity(); // <== UNITY ==
ConfigureAuth(app);
HangfireConfig.RegisterHangfire(app); // <== HANGFIRE ==
}
}
类 UnityConfig:
public class UnityConfig
{
public static void RegisterUnity()
{
var container = Sol3.Web.WebApi.App_Start.UnityConfig.GetConfiguredContainer();
// Register Auth & Exception handlers...
container.RegisterType<IAccessDeniedResult, AccessDeniedResult>();
container.RegisterType<IExceptionResult, ExceptionResult>();
container.RegisterType<IJobService, JobService>();
// Register all IJob concrete implementations found in this project...
container.RegisterTypes(
AllClasses.FromLoadedAssemblies().Where(type => typeof(IJob).IsAssignableFrom(type) && type.IsClass),
WithMappings.FromAllInterfaces,
t => t.IsNested ? t.DeclaringType.Name + "." + t.Name : t.Name,
WithLifetime.Transient);
}
}
类 HangfireConfig:
public class HangfireConfig
{
public static void RegisterHangfire(IAppBuilder app)
{
GlobalConfiguration.Configuration.UseSqlServerStorage(Globals.DatabaseHangfire);
GlobalJobFilters.Filters.Add(new LogAttribute());
app.UseHangfireDashboard();
var options = new BackgroundJobServerOptions
{
Queues = Globals.QueueNames,
Activator = new UnityJobActivator(Sol3.Web.WebApi.App_Start.UnityConfig.GetConfiguredContainer()),
};
app.UseHangfireServer(options);
}
}
我看不出有什么问题。Unity 有所有的注册。由于我有这么多基于单个接口的对象,我知道我打破了 Unity 通常用于依赖注入的方式。
有什么想法吗?您可以看到对代码的任何调整吗?
TIA