为了完整起见,这是我最终使用的类,以允许焦点转到“白名单”上的几个对象,然后当焦点从白名单对象中丢失时将焦点恢复为默认对象(除非它要去另一个白名单对象):
/*
Copyright (c) 2009, Cameron Desrochers
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted
provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this list of
conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list
of conditions and the following disclaimer in the documentation and/or other materials
provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package
{
import fl.controls.ColorPicker;
import flash.display.DisplayObject;
import flash.display.InteractiveObject;
import flash.display.DisplayObjectContainer;
import flash.display.Sprite;
import flash.display.Stage;
import flash.events.Event;
import flash.events.FocusEvent;
import flash.events.MouseEvent;
import flash.geom.Point;
import flash.utils.Dictionary;
public class FocusManager
{
public static var stage:Stage;
public static var defaultFocalObject:DisplayObjectContainer;
private static var _whiteList:Array = new Array();
public static function init(stage:Stage, defaultFocalObject:DisplayObjectContainer):void
{
FocusManager.stage = stage;
FocusManager.defaultFocalObject = defaultFocalObject;
stage.addEventListener(MouseEvent.CLICK, onStageClicked);
defaultFocalObject.addEventListener(FocusEvent.FOCUS_OUT, onObjectFocusOut);
restoreDefaultFocus();
}
public static function restoreDefaultFocus():void
{
stage.focus = defaultFocalObject;
}
public static function addToWhiteList(object:InteractiveObject):void
{
if (Object(object).constructor == ColorPicker) { // Special case
// ColorPicker objects possess a textField that is for some reason not a child of the
// ColorPicker, and so the textField has to be added separately.
addToWhiteList(ColorPicker(object).textField);
}
_whiteList.push(object);
object.addEventListener(FocusEvent.FOCUS_OUT, onObjectFocusOut);
object.addEventListener(Event.REMOVED_FROM_STAGE, onObjectRemovedFromStage);
}
private static function onObjectFocusOut(e:FocusEvent):void
{
//trace('e.target:', e.target);
//trace('e.relatedObject:', e.relatedObject);
if ((e.relatedObject == null) || ((e.relatedObject !== defaultFocalObject) && (!whiteListContains(e.relatedObject)))) {
// Object that is gaining focus is not in white-list, restore focus:
//trace('restoring default focus');
restoreDefaultFocus();
}
}
private static function whiteListContains(object):Boolean
{
var inList:Boolean = false;
for each (var listItem in _whiteList) {
if ((object === listItem) || ((listItem.hasOwnProperty('contains')) && (listItem.contains(object)))) {
inList = true;
break;
}
}
return inList;
}
private static function onObjectRemovedFromStage(e:Event):void
{
restoreDefaultFocus();
}
private static function onStageClicked(e:MouseEvent):void
{
var objectsUnderClick:Array = stage.getObjectsUnderPoint(new Point(stage.mouseX, stage.mouseY));
var clickedOnWhiteListItem:Boolean = false;
for each (var object in objectsUnderClick) {
if (whiteListContains(object)) {
clickedOnWhiteListItem = true;
break;
}
}
if (!clickedOnWhiteListItem) {
restoreDefaultFocus();
}
}
}
}
init
使用文档类的stage
对象和您希望焦点默认返回的对象调用静态方法。addToWhitelist
然后使用静态方法将对象添加到白名单中。